
The video game industry is constantly looking for new technologies to create more immersive and engaging experiences. Text-to-speech (TTS) is one of those technologies that, although discreet, plays an increasingly important role in game development. From NPCs (non-player characters) to accessibility features, TTS opens up new possibilities for developers and players.
Giving a voice to thousands of NPCs
In open-world role-playing games (RPGs) that contain thousands of lines of dialogue, recording each line with voice actors can be extremely expensive and time-consuming. Text-to-speech offers an effective solution for giving a voice to secondary characters or NPCs who have few lines of dialogue. This allows for the creation of more lively and immersive worlds without blowing the budget.
Prototyping and development
During the development phase of a game, dialogues and scenarios are constantly changing. Using text-to-speech for prototyping allows developers to hear the dialogues in context, test the rhythm of the scenes, and make design decisions without having to wait for the final recordings from the actors. This is a considerable saving of time and flexibility.
Accessibility for all players
Text-to-speech is an essential tool for making video games accessible to blind or visually impaired players. Games like The Last of Us Part II have been acclaimed for their accessibility features, which include a text-to-speech option that reads menus, on-screen text, and other crucial information aloud. This allows a wider audience to enjoy the gaming experience.
Dynamic and personalized narration
TTS also opens the way to more dynamic narration systems. Imagine a sports game where the commentator can say the name you have given to your player, or a strategy game where mission reports are read aloud with real-time updated information. Text-to-speech allows for the generation of dialogues on the fly, which creates a more personalized and responsive experience.
The future of voice in games
With advances in AI, synthetic voices will become increasingly natural and expressive. We can imagine NPCs capable of having unscripted conversations with the player, or dialogue systems that adapt to the player's tone and emotion. Text-to-speech, combined with speech recognition and natural language generation, promises to make virtual worlds more interactive and believable than ever.
Conclusion
Text-to-speech is much more than just a replacement solution for voice actors. It is a versatile tool that helps developers create bigger, more immersive, and more accessible games. As the technology continues to improve, expect to hear more and more synthetic voices in your favorite games, whether to guide your way, give you quests, or simply to populate the world around you.